B&
Disconnected the dancers via non-destructive means
Bombs Away
They shouldn't have left that there in the first place...
Brave New World
Nina's argument was most persuasive.
Civic Continuity
Returned city control to Central
Crisis of Consciouness
Part 6 complete
Dave Goldfarb
Only give Stepford's personality to the restaurant guard
Dramatically cleaned a screaming pile of biscuits
Cured Martin Niester on the first try
Elliot Ness approach
Bust Van der Waal's door open
Fission
Part 3 complete
Flesh Drive
Part 8 complete
Germination
Part 5 complete
Guarded by Fate
Survive up to Part 9 without dying once
Guilt Trip
Remind Dr Chigwa of what's really important
Hippocratic Oath
A career in medicine awaits
Hopeless
Neutralize the bomber
I don't need no ticket
Find another route into the Trance Den
I Needed That
Don't blame him one bit
Jahiliyyah
Part 7 complete
Justice for all
Successfully arrest the Mindjacker
Meeting of Minds
Part 4 complete
Mental Arithmetic
Get the crate-weight correct by the second attempt
Microbiologist
Didn't analyze a single incorrect sample at Vickerman
Middle Management
Got the door code at Animus
Mincemeat
The Mindjacker meets his gruesome end
Ninja
Entered the Trance Den using the power of shadows
Official Procedure
Call Central for Help
Placebo Effect
He won't know the difference...
Prisoner of Consciousness
Part 1 complete
Ripper
Part 9 complete
Runtime
Game complete
Shooting Gallery
Got through the conveyor room and back undetected
Silver Tongue
Successfully talked the bomber down
Sorry wrong number
Make ten calls to random numbers
Suicide City
Part 2 complete
Super Latha Bros
Entered the trance den by fulfilling the bouncer's request
Talking Heads
Played through the game with the commentary on
The Right One for the Job
Make use of Lao's skills to open Van Der Wall's door
Three-in-One
Subject Chantelle to all three personalities
Unpersuasive
An explosive result
Winners don't use drugs
Win a game of gravball without sabotaging your opponent