Вторжение России в Украину

Все достижения Reus

Reus - достижения в Steam (123)
1-Hour Challenge: Bronze
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Gold
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Silver
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
A New Beginning
A New Beginning
Finish the second Era.
A New Threat
A New Threat
Finish the third Era.
Abundant World
Abundant World
Finish an Era with at least 1000 Food being used by Villages.
Advanced World
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
Agriculture
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Alchemy
Alchemy
Have humans complete an Alchemist Project.
Alloys
Alloys
Have humans complete a Blast Furnace Project.
Ancient Civilization
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
Après-Ski
Après-Ski
Have humans complete a Tavern Project.
Aristocracy
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Astronomy
Astronomy
Have humans complete an Observatory Project.
Booming Era
Booming Era
Finish an Era with 1200 Prosperity.
Calendar
Calendar
Have humans complete a Plantation Project.
Canyon City
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Capital
Capital
Finish an Era with a Village which has 650 Village Prosperity.
Chosen People
Chosen People
Finish an Era with only one Village which has 175 Prosperity.
Civilized
Civilized
Finish an Era with a Village which has 250 Prosperity.
Classical Era
Classical Era
Finish an Era with 450 Prosperity.
Colonization
Colonization
Have humans complete a Hamlet Project.
Commerce
Commerce
Have humans complete a Trader Project.
Construction
Construction
Have humans complete a Workshop Project.
Currency
Currency
Have humans complete a Customs House Project.
Desert Challenge: Bronze
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Gold
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Silver
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Desert City
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
Desert Town
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
Desert Tribe
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
Developing Era
Developing Era
Finish an Era with 800 Prosperity.
Diverse Town
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Divided Planet
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Education
Education
Have humans complete a University Project.
Entertainment
Entertainment
Have humans complete a Circus Project.
Famous Victor
Famous Victor
Have humans complete a Historic Point Project.
Fantastic Era
Fantastic Era
Finish an Era with 1600 Prosperity.
Fantastic View
Fantastic View
Have humans complete a Nature Park Project.
Farming
Farming
Have humans complete a Granary Project.
Farming Community
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Fascism
Fascism
Have humans complete a Barracks Project.
Feudalism
Feudalism
Have humans complete a Mill Project.
First World
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Fiscal-Military State
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Fishing Village
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
For the Gods
For the Gods
Have humans complete a Monument Project.
Forest Challenge: Bronze
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Gold
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Silver
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Forest City
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
Forest Town
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
Forest Tribe
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
Fresh Mountain Air
Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
Genesis Era
Genesis Era
Finish an Era with 250 Prosperity.
Genesis Titan
Genesis Titan
Complete all orginal developments and projects.
Geology
Geology
Have humans complete a Geologist Project.
Golden Era
Golden Era
Finish an Era with 2000 Prosperity.
Grand Era
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
Great Development
Great Development
Finish an Era with a Completed Great Project.
Great Era
Great Era
Finish an Era with 3500 Prosperity.
Great Vitality
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Harbor Town
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Hunter Community
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Industrial Revolution
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
Legendary Warriors
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
Level 2
Level 2
Achieved level 2.
Level 3
Level 3
Achieved Level 3.
Long Live the King!
Long Live the King!
Have humans complete a Castle Project.
Lords of the Sea
Lords of the Sea
Have humans complete an Island Town Project.
Machinery
Machinery
Have humans complete a Factory Project.
Market Revolution
Market Revolution
Have humans complete a Multinational Project.
Mass Production
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
Metal Casting
Metal Casting
Have humans complete a Metal Casting Project.
Mining Community
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Modern Agriculture
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Modern Banking
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
Modern Medicine
Modern Medicine
Have humans complete an Apothecary Project.
Modern Physics
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
Mountain Town
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Navigation
Navigation
Have humans complete a Lighthouse Project.
Noble
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Nuclear Energy
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
Overgrowth
Overgrowth
Finish an Era with 2000 Food in Use from Villages.
Overpopulation
Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
Paganism
Paganism
Have humans complete a Shrine Project.
Paradise Island
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Peaceful
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Physics
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Pinnacle of Culture
Pinnacle of Culture
Have humans complete an Opera Project.
Post-Classical Era
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
Prince of Orange
Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
Questionable Ethics
Questionable Ethics
Have humans complete a Mad Scientist Project.
Rich World
Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
Royalty
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
Sailing
Sailing
Complete a Fishing Docks Project.
Scientific Method
Scientific Method
Have humans complete a Laboratory Project.
Shipwrighting
Shipwrighting
Have humans complete a Harbor Project.
Specialization
Specialization
Finish an Era with a completed upgraded Project.
Specialized Economy
Specialized Economy
Finish an Era with 3 completed upgraded Projects.
Superior Development
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
Superior Vitality
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Survivor
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Swamp Challenge: Bronze
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Gold
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Silver
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Swamp City
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
Swamp Town
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
Swamp Tribe
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
The First Era
The First Era
Finish the first Era.
Theocracy
Theocracy
Have humans complete a Sacrifice Altar Project.
Theology
Theology
Have humans complete a Temple Project.
Trade Route
Trade Route
Have humans complete a Market Project.
Traditional Medicine
Traditional Medicine
Have humans complete a Druid Project.
Treasury
Treasury
Finish an Era with a Village with 1000 Wealth in Use.
Universal Healthcare
Universal Healthcare
Have humans complete a Hospital Project.
Utopia
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
Venture Capital
Venture Capital
Have humans complete a Bank Project.
Vibrant Era
Vibrant Era
Finish an Era with 1000 Prosperity.
Violent Victory
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Vitality
Vitality
Finish an Era with a village which has at least 50 of each Resource.
World Economy
World Economy
Finish an Era with at least 3 Completed Great Projects.
Writing
Writing
Have humans complete a School Project.