And Nowhere to Go
Have 8 Duplicants wear non-default clothing simultaneously.
Art Underground
Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting.
Carnivore
Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.
Cluster Conquest
Land dupes or rovers on all worlds in the cluster.
Cosmic Archaeology
Uncover the past to secure your future by fullfilling the requirements of the Exploration Imperative.
Critter Whisperer
Find and tame one of every critter species in the world. Default morphs only.
Down the Hatch
Produce 10 t of refined metal by ranching Smooth Hatches.
Easy Livin'
Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles.
First Teleport of Call
Teleport a Duplicant and defrost a Friend on another world.
Get a Room
Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable.
Ghosts of Gravitas
Recover a Database entry by inspecting facility ruins.
GMO A-OK
Successfully analyze at least one seed of all mutatable plants.
Good Egg
Hatch a new critter morph from an egg.
Home Sweet Home
Establish your permanent home by fulfilling the requirements of the Colonize Imperative.
Honorary Doctorate
Unlock every item in the Research Tree.
Immovable Object
Block a meteor from hitting your base using a Bunker Door.
It's Not Raw
Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range.
Job Suitability
For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.
Locavore
Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms.
Mine the Gap
Mine 1,000,000kg from space POIs.
Moovin' On Up
Find and tame a Gassy Moo.
Morale High Ground
Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher.
No Place Like Clone
Have at least 20 living Duplicants living in the colony at one time.
Not 0K, But Pretty Cool
Reduce the temperature of a building to 6 Kelvin.
One Bed One Bath
Have at least one bed and one toilet for each Duplicant in the colony.
One Year, to be Exact
Reach cycle 365.25 with a single colony.
Outdoor Renovations
Construct a building outside the initial starting biome.
Oxygen Not Occluded
Distribute 1000kg of Oxygen using gas vents.
Pulling Back The Veil
Reveal 80% of map by exploring outside the starting biome.
Radical Trip
Have radbolts travel a cumulative 10 km.
Red Light, Green Light
Automate a building using sensors or switches from the Automation tab in the Build Menu.
Royal Flush
Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks.
Slick
Enter an oil biome for the first time.
Soft Launch
Build a launchpad on a world without a teleporter.
Some Reservations
Improve Duplicant Morale by designating 4 areas as Nature Reserves.
Space Race
Launch your first rocket into space.
Super Sustainable
Generate 240,000kJ of power without using coal, methane, petrol or wood generators.
Sweeter Than Honey
Extract Uranium from a Beeta hive without getting stung.
That's Rad!
Run a Research Reactor at full capacity for 5 cycles.
The Great Escape
Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative.
They Got Better
Cure a sick Duplicant of disease.
To Pay the Bills
Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree.
Totally Tubular
Have Duplicants travel 10,000m by Transit Tube.
Tune Up For What?
Perform 100 Tune Ups on power generators.
Turn of the Century
Reach cycle 100 with at least one living Duplicant.